UNI BACHELORS DEGREE
A piece I did to study sculpting and retopping for game optimization.
A piece created for my second year Minor Project.
My aim here was to sculpt something that looked like a physical statue/figurine that could potentially be 3D printed.
It was also to practice sculpting, texturing and bringing assets into Unreal Engine for renders.
The programmes I used for this piece was Z brush, 3DS Max, Substance Painter and Unreal Engine and Keyshot for rendering.
A piece created for my second year individual assignment- Specialist Project.
For this piece I wanted to design a futuristic tribal rifle, inspired by Horizon Zero Dawn and their clash of futuristic tech with ancient tribal design.
Here are my sculpts and some screenshots of the development of this asset.
The programmes I used were Z brush, 3DS Max, Substance Painter and Unreal Engine and Keyshot for rendering.