UNI BACHELORS DEGREE
In my second year of Uni, we were giving a class assignment to design and produce a potential game including every student as a group.
I was given the title and tasks of Concept and Texture Artist.
I also helped with sculpt modelling some creatures.
Above are my sculpted and textured models of the main creature characters.
The programmes I used for these assets were Z Brush, 3DS Max, Substance Painter and Keyshot for some renders.
High poly sculpt, retopped and textured for a full game project for my BA Hons course.
Above are assets and creatures modelled by other students but hand painted and textured by myself.
I used Substance Painter for all textures.