UNI BACHELORS DEGREE

OCTORUSH

3D MODELS

In my second year of Uni, we were giving a class assignment to design and produce a potential game including every student as a group.

I was given the title and tasks of Concept and Texture Artist.

I also helped with sculpt modelling some creatures.

Above are my sculpted and textured models of the main creature characters. 

The programmes I used for these assets were Z Brush, 3DS Max, Substance Painter and Keyshot for some renders.

High poly sculpt, retopped and textured for a full game project for my BA Hons course.

 

HAND-PAINTED TEXTURING

Above are assets and creatures modelled by other students but hand painted and textured by myself.

I used Substance Painter for all textures.

VIEW 2D CONCEPT DEVELOPMENT

 © by Emily Chapman

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