UNI BACHELORS DEGREE

In my second year of Uni, we were giving a group assignment to design and produce a potential game paired with a few other students.

I was given the title and tasks of Concept and Texture Artist.

I also helped with some modelling.

Above are my modelled, sculpted and painted textured assets. 

The programmes I used for these were Z Brush, 3DS Max, Substance Painter and Unreal Engin for some renders.

To the left is our main character modelled by another student.

VIEW 2D CONCEPT DEVELOPMENT

ARCHAIC GAIA

 © by Emily Chapman

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