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UNI BACHELORS DEGREE
In my second year of Uni, we were giving a group assignment to design and produce a potential game paired with a few other students.
I was given the title and tasks of Concept and Texture Artist.
I also helped with some modelling.
Above are my modelled, sculpted and painted textured assets.
The programmes I used for these were Z Brush, 3DS Max, Substance Painter and Unreal Engin for some renders.
To the left is our main character modelled by another student.

VIEW 2D CONCEPT DEVELOPMENT
ARCHAIC GAIA
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