Created for my BA Hons Degree Final Major Project.
Designed and modelled an original character to work as a game-ready asset.
Optimized, textured, game-ready model.
I completed the full industry-standard pipeline - from concept to the final model.
First went through an extensive process exploring and designing her character in 2D, sculpted the high poly then retopped and textured.
She’s a warrior Goddess of space and the cosmos, named Nefeloma meaning ‘Nebula’ in Greek.
Initially inspired by Ancient Greek Mythology with an added twist of my own personality, interests and fantasy.
I imagined her hair represents moonlight, her armour forged in starlight and her clothing is the cloak of the night sky.
Her familiar is a dragon, which is where her scales and feathers are from.
A piece as part of my BA Hons Degree Final Project.
This creature is a supporting piece for my Nefeloma Character, Her familiar and companion.
His wings represent the cosmos- he brings the beautiful night, and it is also a type of camouflage.
I wanted him to look other-worldly, adorning decorative armour to connect her more to Nefeloma. They are more like partners, well looked after and like-minded, almost sharing a consciousness represented with their similar eyes.
A piece I did to study sculpting and retopping for game optimization.
High poly sculpt, retopped and textured for a full game project for my BA Hons course.